Hubungan Konsep Kebutuhan Sebagai Motivasi Wanita Jepang Memainkan Otome Game

Fayza Chenaya, Budi Rukhayana, Paramita Winny Hapsari

Abstract


Abstrak

 

Dalam penelitian ini akan membahas mengenai salah satu produk budaya populer wanita Jepang yaitu otome game. Otome game merupakan sebuah produk budaya populer alternatif yang khususkan bagi wanita di Jepang. Penulisan skripsi ini bertujuan untuk menganalisis hubungan konsep kebutuhan manusia sebagai motivasi wanita Jepang dalam memainkan otome game. Dalam penulisan skripsi ini menggunakan metode deskriptip analisis dengan metode kepustakaan serta pengumpulan data tambahan melalui wawancara. Untuk menganalisis keterkaitan tersebut penulis menggunakan Teori Kebutuhan Maslow dengan memfokuskan pada tingkat ketiga yaitu kebutuhan untuk dicintai dan mencintai.

Kata  Kunci:  Otome  Game,  kebutuhan  cinta,  Abraham  Maslow,  budaya, wanita Jepang

 


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