THE PHENOMENON OF ONLINE GAMBLING UNDER THE GUISE OF ONLINE GAMES AMONG COLLEGE STUDENT

Abdul Azis Lubis, Syarbaini Saleh, Yummi Jumiati Marsa

Abstract


This study aims to find out: The Phenomenon of Online Gambling Clucking Online Games Among Students in Pasar V Tembung Village. The research method used in this thesis is a type of qualitative research using the phenomenology method. The data collection technique used was various data obtained from observations, interviews, and documentation at market V in Tembung Village. The results of this study indicate that the phenomenon of online gambling under the guise of online games among students is that many students are familiar with online gambling in their free time and because there is no activity either on campus, at boarding houses or at home. Online gamblers utilize information and communication technology as a means of modern gambling, making it more profitable for online gamblers because it does not require them to meet in person. The forms are: Slots, Togel, Links, Websites, Poker, Rummy, Football Gambling and Higgs Domino. Where teenagers do online gambling as a form of activity in the process of fulfilling their needs, both psychological and material. The resulting impact affects themselves personally and others, both having a negative impact on academic achievement, the economy, psychology, time and resulting in criminal acts.


Keywords


phenomena; online gambling; online games

References


M. Ngafifi, Kemajuan Teknologi Dan Pola Hidup Manusia Dalam Perspektif Sosial Budaya,†J. Pembang. Pendidik. Fondasi dan Apl., vol. 2, no. 1, pp. 3347, 2014, doi: 10.21831/jppfa.v2i1.2616.

M. Sumolang, Peranan Internet Terhadap Generasi Muda Di Desa Tounelet Kecamatan Langowan Barat,†J. TEKNOIF, vol. 3, no. 2, p. 19, 2013, doi: 2338-2724.

C. W. Yuli Apriati, Tiara Moktika, Elysia Asmin, Pergeseran Permainan Tradisional Menjadi Permainan Virtual Sebagai Dampak Pandemi Covid-19 Di Kota Banjarmasin,†PADARINGAN (Jurnal Pendidik. Sosiol. Antropol., vol. 3, no. 2, p. 390, 2021, doi: 10.20527/padaringan.v3i2.3425.

G. L. Ondang, B. J. Mokalu, and S. Y. V. I. Goni, Dampak Game Online Terhadap Motivasi Belajar Mahasiswa Jurusan Sosiologi Fispol Unsrat,†J. Holistik, vol. 13, no. 2, p. 2, 2020.

G. H. Prathama, N. M. Ary Esta Dewi Wirastuti, and Y. Divayana, Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki,†Maj. Ilm. Teknol. Elektro, vol. 18, no. 1, p. 47, 2019,

doi: 10.24843/mite.2019.v18i01.p07.

S. Hardinata, Y. Suchyadi, and D. Wulandari, Strengthening Technological Literacy In Junior High School Teachers In The Industrial Revolution Era 4.0,†J. Humanit. Soc. Stud., vol. 05, no. 03, pp. 330335, 2021.

U. Sulaiman, Umar Sulaiman. Samata, Kabupaten Gowa, 2020.

Ninla Elmawati Falabiba et al., Analisis Kecanduan Judi Online ( Studi Kasus Pada Siswa SMAK AN Mandai Maros Kabupaten Maros),†Pap. Knowl. . Towar. a Media Hist. Doc., vol. 5, no. 2, pp. 4051, 2020.

N. S. Putra, Judi sepak bola online dikalangan mahasiswa universitas Riau,†Jom Fisip, vol. 4, no. 1, pp. 215, 2017.

A. Sutikno et al., Pengaruh Game Online Pubg Terhadap Indeks Prestasi Mahasiswa Pti FKIP UNISRI,†Res. Fair Unisri, vol. 4, no. 1, 2020.

S. Sagara and A. M. Masykur, Gambaran Online Gamer,†Empati, vol. 7, no. 2, pp. 418424, 2018.

S. dan A. Nadia Rahmi, Game Online dan Produktivitas pada Remaja Desa Gunong Kleng Kecamatan Meureubo,†vol. 1, no. 10, pp. 234243, 2021.

Mulyasa, Pelatihan dalam implementasi kurikulum 2013. 2014.

Sugiyono, Metode Penelitian Pendidikan. Bandung,†Metod. Penelit. Pendidik. (Pendekatan Kuantitatif, Kualitatif, dan R&D), p. 308, 2015.

M. Dr. Umar Sidiq, M.Ag Dr. Moh. Miftachul Choiri, Metode Penelitian Kualitatif di Bidang Pendidikan. 2019.

S. S. dan M. A. Sodik, Dasar Metodologi Penelitian. Sleman. Literasi Media Publishing. 2015.


Full Text: PDF

DOI: 10.33751/jhss.v6i3.6794

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.