PENGEMBANGAN MEDIA INTERAKTIF MENGGUNAKAN FLIPBOOK MAKER PRO DAN KEMAMPUAN BERFIKIR KRITIS TERHADAP HASIL BELAJAR MATERI IPA TEMA 2 UDARA BERSIH BAGI KESEHATAN KELAS 5 PADA KURIKULUM 2013

Adriyawati ., Agung Purwanto

Abstract


Overall, this study uses the ADDIE model method, pro digital book maker interactive media that uses the potential of existing learning in the surrounding environment. and data is analyzed with quantitative and qualitative discrete design. In the initial stage, this research uses quantitative methods to obtain measurable data that are descriptive and answer hypotheses and research questions. After the data has been analyzed quantitatively. Then the results of the study are descriptive quantitative to be used as an example and a test of elimination. It is known that the sig value to influence (X1) and (X2) then the siltutan to (Y) is 0,000 <0,05 and the value of F counts 38,725> F table 3.81 Then the variable (X) is silmutaneously towards variable (Y). there is an influence between the application of flip book interactive media and the way of thinking referrals to student learning outcomes. The magnitude of the effect is through the R Square 0.876 detirmination coefficient, which means that the influential variables X1 and X2 simultaneously on variable Y are 87.6 percent. The results are supported by stopping qualitative data that apply pro book maker and students' critical thinking towards learning outcomes. students. Thus, based on the results of quantitative and qualitative data, the results of Flip Book Maker Pro Interactive media application in the 5th grade of SDN Karang Satria 05  are very good.

Keywords


flip book interactive media; critical thinking; learning outcomes

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