PEMANFAATAN TEKNOLOGI DIGITAL DALAM KEGIATAN PEMBELAJARAN

Nandang Hidayat, Husnul Khotimah

Abstract


This research study aims to systematically review a variety of digital technologies that are currently developing so rapidly to be optimally utilized according to the ability of teachers and technological devices owned by schools, teachers, and students. This study uses the method of review of integrative literature. This method combines various empirical and research-based articles, books, and other published literature on digital competencies and their use in 21st century education. The literature research concludes: 1) Digital literacy is the awareness, attitude, and ability of individuals to properly use tools and digital facilities to identify, access, manage, integrate, evaluate, analyze, and synthesize digital resources, build new knowledge, make media expressions, and communicate with others, in the context of certain life situations, to enable constructive social action; 2) Digital competency is a set of knowledge, skills, attitudes needed when using ICT and digital media for various needs; 3) Digital technology that can be used by schools / teachers in the learning process including interactive whiteboards (IWB), software applications, Web 2.0, and social media; and 4) Utilization of digital technology in learning can increase students' interest and motivation in learning, the quality of learning processes, and learning outcomes, but need to pay attention to various aspects of the ability of human resources, security, and health of teachers and students.

Keywords


digital technology, digital literacy, digital competence, learning process

References


[1] S. Noor-Ul-Amin, “An Effective use of ICT for Education and Learning by Drawing on Worldwide Knowledge, Research, and Experience: ICT as a Change Agent for Education,” Sch. J. Educ., 2013.

[2] A. Ferrari, “Digital Competence in Practice: An Analysis of Frameworks,” 2012.

[3] C. Amiama-Espaillat and C. Mayor-Ruiz, “Digital reading and reading competence: The influence in the Z generation from the Dominican Republic,” Comunicar, 2017.

[4] H. Beetham and R. Sharpe, **** appendix for prompts taxonomy: Rethinking Pedagogy for a Digital Age: Designing for 21st Century Learning. 2007.

[5] E. E. Gallardo-Echenique, J. M. de Oliveira, L. Marqu&amp, and F. Esteve-Mon, “Digital Competence in the Knowledge Society,” J. Online Learn. Teach. U6 - ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=infosid/summon.serialssolutions.com&rft_val_fmt=infoofi/fmtkevmtxjournal&rft.genre=article&rft.atitle=Digital+Competence+in+the+Knowledge+Societ, 2015.

[6] G. Kress, Literacy in the new media age. 2003.

[7] European Commission, “Digital Agenda for Europe,” Eur. Comm., 2014.

[8] I. V. P. Cortoni, “Digital Competence Assessment: A Proposal for Operationalizing the Critical Dimension.,” J. Media Lit. Educ., 2015.

[9] K. Ala-Mutka, “Mapping digital competence: towards a conceptual understanding,” 2011.

[10] L. Ilomäki, A. Kantosalo, and M. Lakkala, “What is Digital Competence?,” Linked portal. Brussels Eur. Sch. ( …, 2011.

[11] L. Ilomäki, S. Paavola, M. Lakkala, and A. Kantosalo, “Digital competence – an emergent boundary concept for policy and educational research,” Educ. Inf. Technol., 2016.

[12] C. A. Wolters, “Self-Regulated Learning and the 21st Century Competencies,” Dep. Educ. Psychol. Univ. Houst. USA, 2010.

[13] K. Ananiadou and M. Claro, “21st Century Skills and Competences for New Millennium Learners in OECD Countries,” OECD Educ. Work. Pap. No. 41, OECD Publ., 2009.

[14] P. Gilster and T. Watson, “An Excerpt from Digital Literacy,” Digit. Lit., 1997.

[15] A. Gruszczynska, G. Merchant, and R. Pountney, “‘Digital futures in teacher education’: Exploring open approaches towards digital literacy,” Electron. J. e-Learning, 2013.

[16] G. Merchant, “Web 2.0, new literacies, and the idea of learning through participation,” English Teach., 2009.

[17] Y. Eshet, Y. Eshet, and Y. Alkalai, “Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era,” J. Educ. Multimed. Hypermedia, 2004.

[18] Y. Eshet-Alkalai, “Thinking in the Digital Era: A Revised Model for Digital Literacy,” Issues Informing Sci. Inf. Technol., 2012.

[19] A. Martin and J. Grudziecki, “DigEuLit: Concepts and Tools for Digital Literacy Development,” Innov. Teach. Learn. Inf. Comput. Sci., 2006.

[20] A. Martin, “Digital Literacy for the Third Age : Sustaining Identity in an Uncertain World,” Identity, 2009.

[21] A. Calvani, A. Cartelli, A. Fini, and M. Ranieri, “Models and Instruments for Assessing Digital Competence at School Je-LKS Applications,” 2008.

[22] A. Calvani, A. Calvani, A. Cartelli, A. Fini, and M. Ranieri, Journal of e-Learning and Knowledge Society. 2008.

[23] D. Riyanto, E. A. Sarwoko, and Kushartantya, “E-LEARNING SEBAGAI MODEL PROSES PEMBELAJARAN BERBASIS TEKNOLOGI INFORMASI,” Seminar, 2006.

[24] A. H. Suyanto, “Mengenal E-Learning,” Technology, 2005.

[25] M. Sofwan Nugraha and U. Supriadi dan Saepul Anwar, “Pembelajaran PAI Berbasis Media Digital (Studi Deskriptip terhadap Pembelajaran PAI di SMA Alfa Centauri Bandung),” J. Pendidik. Agama Islam -Ta’lim, 2014.

[26] Z. B. Kassim, A. Razaq, and B. Ahmad, “E-Pembelajaran: Evolusi Internet Dalam Pembelajaran Sepanjang Hayat,” 2010.

[27] M. Warschauer, “The paradoxical future of digital learning,” in Learning Inquiry, 2007.

[28] W. Barber, S. King, and S. Buchanan, “Problem based learning and authentic assessment in digital pedagogy: Embracing the role of collaborative communities,” Electron. J. e-Learning, 2015.

[29] J. Voogt, O. Erstad, C. Dede, and P. Mishra, “Challenges to learning and schooling in the digital networked world of the 21st century,” J. Comput. Assist. Learn., 2013.

[30] M. Northcote, P. Mildenhall, L. Marshall, and P. Swan, “Interactive whiteboards: Interactive or just whiteboards?,” Australas. J. Educ. Technol., 2010.

[31] G. HamAttwell, “Personal Learning Environments - the future of eLearning ?,” eLearning Pap., 2007.

[32] M. Thomas and H. Thomas, “Using new social media and Web 2.0 technologies in business school teaching and learning,” J. Manag. Dev., 2012.

[33] A. Russo, J. Watkins, and S. Groundwater‐Smith, “The impact of social media on informal learning in museums,” EMI. Educ. Media Int., 2009.

[34] B. Holmes and J. Gardner, e-Learning: Concepts and practice. 2006.

[35] R. Eck van, “Digital Game-Based Learning: It’s Not Just the Digital Natives Who Are Restless,” Educ. Rev., 2006.

[36] K. Hayden, Y. Ouyang, L. Scinski, B. Olszewski, and T. Bielefeldt, “Increasing Student Interest and Attitudes in STEM: Professional Development and Activities to Engage and Inspire Learners,” Contemp. Issues Technol. Sci. Teach. Educ., 2011.

[37] J. Sefton-Green, “Literature review in informal learning with technology outside school,” Perform. arts, 2004.

[38] F. Cornillie, G. Clarebout, and P. Desmet, “The role of feedback in foreign language learning through digital role playing games,” Procedia - Soc. Behav. Sci., 2012.


Full Text: PDF

DOI: 10.55215/jppguseda.v2i1.988 Abstract views : 23418 views : 14593

Refbacks

  • There are currently no refbacks.