Development of Mobile-Based Learning Media to Improve Creative Thinking Abilities and Learning Interest of Middle School Students

Ambar Gini Permatasari, Nurjanah Nurjanah, Rian Andrian

Abstract


Mathematics, a compulsory subject from elementary school, is essential for developing critical thinking, reasoning, creative thinking, communication and collaboration. However, the ability mentioned above in Indonesian students is still low, as evidenced by the results of PISA and TIMSS. The 4C capabilities, which consist of Critical Thinking, Reasoning, Creative Thinking, Communication, and Collaboration, are very important for 21st century learning. To improve the ability to think creatively, it is necessary to have an innovation that has an impact on student learning outcomes, one of which is through learning media. Geometry, a popular subject in junior high school mathematics, poses challenges for students. This study to improve creative thinking skills and geometry learning media, researchers developed mobile-based geometry learning media using the ADDIE model. The process of developing mobile-based geometry learning media is carried out through the stages of analysis, design, development, implementation and evaluation. Learning using learning media that has been developed is classified as effective. Students can master the material presented in learning using mobile-based geometry learning media.

Keywords


Learning media; Mobile Applications;Mathematics Learning; Creative thinking ability

References


Açıkgül, K., & Şad, S. N. (2021). High school students’ acceptance and use of mobile technology in learning mathematics. Education and Information Technologies, 26(4), 4181-4201.

Amrina, R., & Karim, K. (2013). Pengaruh Teori Belajar van Hiele terhadao Hasil Belajar Geomteru Siswa Kelas VII SMP. EDU-MAT: Jurnal Pendidikan Matematika, 1(1).

Andiyana, M. A., Maya, R., & Hidayat, W. (2018). Analisis kemampuan berpikir kreatif matematis siswa smp pada materi bangun ruang. JPMI (Jurnal Pembelajaran Matematika Inovatif), 1(3), 239-248.

Anggraeni, I., Zanthy, L. S., & Hendriana, H. (2018). Kemampuan berpikir kreatif siswa smp kelas viii pada materi sistem persamaan linear dua variabel melalui pendekatan open ended. JPMI (Jurnal Pembelajaran Matematika Inovatif), 1(5), 903-914.

Bicer, A. (2021). A systematic literature review: Discipline-specific and general instructional practices fostering the mathematical creativity of students. International Journal of Education in Mathematics, Science and Technology, 9(2), 252-281.

Branch, R. M. (2009). Instructional design: The ADDIE approach (Vol. 722). New York: Springer.

Cahyono, A. N., Sukestiyarno, Y. L., Asikin, M., Ahsan, M. G. K., & Ludwig, M. (2020). Learning Mathematical Modelling with Augmented Reality Mobile Math Trails Program: How Can It Work?. Journal on Mathematics Education, 11(2), 181-192.

Dewi, M. S. (2022). Student and School Factor’s Influencing the Mathematics Achievement: An HLM Analysis of Indonesian Data in TIMSS 2015. TAZKIYA Journal of Psychology, 10(1), 28-39.

Eviliasani, K., Hendriana, H., & Senjayawati, E. (2018). Analisis kemampuan berpikir kreatif matematis ditinjau dari kepercayaan diri siswa smp kelas viii di kota cimahi pada materi bangun datar segi empat. JPMI (Jurnal Pembelajaran Matematika Inovatif), 1(3), 333-346.

Glăveanu, V. P., & Beghetto, R. A. (2021). Creative experience: A non-standard definition of creativity. Creativity Research Journal, 33(2), 75-80.

Hooper, M., Mullis, I. V., Martin, M. O., & Fishbein, B. (2015). TIMSS 2015 context questionnaire framework. Timss, 61-82.

Khalid, M., Saad, S., Hamid, S. R. A., Abdullah, M. R., Ibrahim, H., & Shahrill, M. (2020). Enhancing creativity and problem solving skills through creative problem solving in teaching mathematics. Creativity Studies, 13(2), 270-291.

Marasabessy, R. (2021). Study of mathematical reasoning ability for mathematics learning in schools: A literature review. Indonesian Journal of Teaching in Science, 1(2), 79-90.

Plucker, J. A., & Guo, J. (2021). Creativity: Definitions, interventions, and assessments. In Introduction to gifted education (pp. 299-320). Routledge.

Purwitaningrum, R., & Prahmana, R. C. I. (2021). Developing instructional materials on mathematics logical thinking through the Indonesian realistic mathematics education approach. International Journal of Education and Learning, 3(1), 13-19.

Rachmavita, F. P. (2020). Interactive media-based video animation and student learning motivation in mathematics. In Journal of Physics: Conference Series,1663(1), 012040.

Rigolot, C. (2020). Transdisciplinarity as a discipline and a way of being: complementarities and creative tensions. Humanities and social sciences communications, 7(1), 1-5.

Septian, A., Sugiarni, R., & Monariska, E. (2020). The application of android-based geogebra on quadratic equations material toward mathematical creative thinking ability. Al-Jabar: Jurnal Pendidikan Matematika, 11(2), 261-272.

Wijaya, E. Y., Sudjimat, D. A., & Nyoto, A. (2016). Transformasi pendidikan abad 21 sebagai tuntutan pengembangan sumber daya manusia di era global. Prosiding Seminar Nasional Pendidikan Matematika, 1(26), 263-278.

Yaniawati, P., Kariadinata, R., Sari, N., Pramiarsih, E., & Mariani, M. (2020). Integration of e-learning for mathematics on resource-based learning: Increasing mathematical creative thinking and self-confidence. International Journal of Emerging Technologies in Learning (iJET), 15(6), 60-78.

Yayuk, E., & As' ari, A. R. (2020). Primary School Students' Creative Thinking Skills in Mathematics Problem Solving. European Journal of Educational Research, 9(3), 1281-1295.


Full Text: PDF

DOI: 10.55215/pedagonal.v8i1.9677 Abstract views : 123 views : 44

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Ambar Gini Permatasari

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.