Design and Implementation of Treasure Kids Smart (TKS) Game-Based Learning Media to Improve Students’ Numeracy Performance in Primary Education

Rifdah Luthfia Salmaa, Ahmad Fadilah Arif, Septy Nurfadhillah

Abstract


This study aims to design and implement Treasure Kids Smart (TKS), a game-based learning media developed to enhance the numeracy performance of primary school students. The research was motivated by the need to improve arithmetic competence and learning engagement among fifth-grade learners at SDN Cikokol III, Tangerang, through interactive and technology-driven instruction. Using the Research and Development (R&D) approach adapted from the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the study systematically developed the TKS media combining educational content, visual storytelling, and gamification principles to foster problem-solving and computational thinking. Data were collected through expert validation, pre-test and post-test assessments, and user feedback questionnaires to measure both the effectiveness and feasibility of the media. The results indicate that TKS effectively improved students’ numeracy skills, reflected in a significant increase in post-test scores compared to pre-test results (gain score = 0.47, moderate category), as well as high user satisfaction ratings from both teachers and students (average validity score = 92%). The findings suggest that integrating digital game-based learning into mathematics education promotes engagement, motivation, and conceptual understanding, making TKS a viable innovation for enhancing numeracy learning in Indonesian primary schools.

Keywords


Game-Based Learning; Treasure Kids Smart; Numeracy Skills; Educational Media; ADDIE Model

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DOI: 10.33751/ijmie.v3i2.12746

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